[OOC] Time Change
Sep. 28th, 2012 02:55 pmTit brought up and enough people were interested in the idea of scaling the time ratio of the game down to a 2 RL days to 1 IC day kind of thing -- or even worse. I mean more. Whatever.
Pls to have opinions here.
Pls to have opinions here.
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Date: 2012-09-28 08:09 pm (UTC)no subject
Date: 2012-09-28 11:34 pm (UTC)I'd rather work on the problem of making things feel more IC timewise than have a time ratio.
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Date: 2012-09-29 03:32 am (UTC)no subject
Date: 2012-09-29 03:43 am (UTC)no subject
Date: 2012-09-29 05:03 am (UTC)THAT SAID the time ratio would make me crazy, probably, and i've discovered that google docs are useful for when i can't log into the MU* client, i.e, at work. with the power of friendship we should be able to reconcile this, but people a) need to be forgiving of the work schedules of everyone, b) be attentive!! and get on to helping stuff move forward, c) be willing to backlog, be willing to hash out stuff ooc as needed, etc.
if we as a group can't do these things then it's probably a bigger problem than time slow down would fix but it'd be a crutch if necessary. :V
i am not too worried, overall.
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Date: 2012-10-02 12:30 am (UTC)On the other hand, I don't think it's necessary as long as the ensuing game of catch-up (handwaving, summarizing, backscening, etc.) or skewing IC reality don't hurt anybody and some good contingencies are set up (i.e., secondary person-of-contact to kick in if the first doesn't make it, etc.). Alternatively, if no one cares/gets very upset that's cool too. Don't fix it if it ain't broke.
I guess I'm pretty used to accordioning the timeline whenever it's needed, on a case-by-case (or week-by-week) basis. I'll be comfy with whatever.